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Pathfinder petrify
Pathfinder petrify





pathfinder petrify

But unlike most flora, they can relocate themselves to ensure they always receive an abundance of nutrients. Like all plants, petriferns subsist on oxygen, sunlight, and water. Its chemical makeup not only allows it to petrify itself but also doubles as a toxin that the plant can emit from its foliage when it senses danger. A petrifern has the unusual ability to petrify itself at will, hardening its branches and leaves to resemble those of a plant that has been fossilized by natural means. The petrifern is an unusual plant creature that resembles a small, humanoid-shaped fern. Organization solitary, pair, or bundle (3–12)

pathfinder petrify

Once per day when a creature touches a petrifern, the plant can release its toxin, causing the attacker to become sickened for 1d4 rounds if it fails a DC 11 Fortitude saving throw. Petriferns secrete a bitter toxin meant to make them distasteful to predators. A petrifern can remain petrified indefinitely, and it can cease its petrification as a standard action. While petrified, the petrifern can’t move or take any actions.

pathfinder petrify

When it does so, the petrifern’s natural armor bonus to AC increases by 5, it gains resistance 10 to cold and fire, and it can take 20 on Stealth checks to appear as a sprout or fallen tree branch. SPECIAL ABILITIES Self-Petrification (Ex)Ī petrifern can petrify itself as a standard action in order to defend itself from predators. Str 2, Dex 9, Con 13, Int -, Wis 6, Cha 9 Perception –2ĪC 15, touch 13, flat-footed 15 (–1 Dex, +2 natural, +4 size)ĭefensive Abilities self-petrification, toxic secretion Immune plant traits I am actually a 4 Star PFS GM and 2 Nova SFS GM! This is just a case I've never had to deal with and would love to hear some opinions and weight on the matter.Init –1 Senses blindsight 30 ft. I do know that, ultimately, this comes down to my decision as a GM of a non-organized play home game. Like, being immune to an inhaled poison because they don't breathe, but she can talk, sigh, sing and whistle, which require lungs because, magic. We've had a few cases where something like this has come up. My thought is.Wyrwood don't have eyes, but they can look because, magic. But my attention is pulled to this description of Gaze, as per the Pathfinder Core Rulebook " A gaze special attack takes effect when foes look at the attacking creature's eyes." I'm wondering, can a Medusa petrify a Living Machine+Emotional Wyrwood? Wyrwood with both those traits have these immunities.Īnatomy-targeting effects that a construct doesn't have (breath, eyes, blood, etc)Īnd the party is about to come across a relatively neutral Medusa that can attack if she gets annoyed at the players. Being opened up to all those negatives as well as positives made it funner and honestly she's the funnest player and character, but that's beside the point. The player decided to take those because while she thought playing a cute lil magic robot would be fun, she didn't want to spend an entire adventure path being a cold and heartless creature that's always at risk of instant death. (I don't normally allow third party stuff, but looking at Emotional, it was fine.) One of the players in my Pathfinder game is playing a Wyrwood with Living Machine and Emotional alternate racial traits. Not gonna say what it's from to avoid spoilers BUT! Alright so there's a lot of things happening here.







Pathfinder petrify